Gaming

Transforming Gaming into Collective Performance Art

Explore how the interactive game Asses.Masses transforms gaming into a collective performance art experience with humor and social commentary.

By The Guardian3 min readOct 29, 202547 views
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crypto market This weekend, I spent over eight hours immersed in a theatrical experience that revolved around a video game involving donkeys, reincarnation, and organized labor, alongside approximately 70 other participants. Titled Asses.Masses, this game, crafted by Canadian artists Patrick Blenkarn and Milton Lim with the help of a small team, presents a unique blend of political commentary, humor, and collaborative gameplay.

At first glance, Asses.Masses may appear as a simplistic video game. However, the atmosphere of a theater filled with other players transforms it into a vivid form of collective performance art. The stage features a controller placed on a pedestal, while the audience sits in their seats, ready to engage. Anyone can volunteer to take the controller and effectively becomes the avatar for the group.

The game kicks off with an array of questions, primarily centered around donkeys, some of which are presented in various languages. It quickly becomes evident that collaboration is key to advancing in the game. For instance, one participant fluent in Spanish contributed to solving a puzzle, while another possessed knowledge of engineering. Meanwhile, I recalled that a female donkey is known as a jennet. This collaborative effort is what defines the game as a shared experience.

Transforming Gaming into Collective Performance Art Throughout the game, only one person typically handles the controller, yet the entire audience remains engaged as they assist in guiding a group of donkeys on an eccentric and surreal journey to reclaim their jobs from the farm machinery that has rendered them obsolete. Spanning over ten chapters, each filled with humor and thought-provoking themes, we navigated through the complexities of collective action, industrialization, and labor politics while enjoying light-hearted banter during the cheekier segments.

The game's content warnings set the stage for what to expect, hinting at elements of violence, strong language, simulated sex involving both donkeys and humans, police brutality, as well as references to drug use and suicide. This provocative nature caught the attention of a group called Parents Watch Education, which sparked a minor moral panic in Glasgow. The Daily Record highlighted their concerns with the headline, "Parents slam show aimed at teens featuring simulated donkey sex, murder and drugs." It’s important to note that the game is rated for ages 14 and up, prioritizing humor over realism.

Asses.Masses not only challenges players mentally but also serves as a test of endurance. I found myself needing to step away for a couple of hours to rest, as it had been years since I engaged in a video game for such an extended period. Luckily, I had a friend with greater stamina who filled me in on the developments while I was away, ensuring I could jump back in for the concluding chapters.

https://coinzn.org/ At one point during the gameplay, I was overwhelmed by the multitude of opinions swirling around me. I placed the controller down, rested my hands on my head, and could not help but empathize with union leaders and labor organizers who often strive to manage and prioritize the diverse perspectives of their members.

Asses.Masses is more than just a video game; it is a thought-provoking experience that explores significant social issues through the lens of interactive performance art. Its unique approach to gameplay not only entertains but also stimulates important discussions about labor and collective action. Though challenging in terms of duration, the game fosters a sense of community among participants, making it a truly memorable and engaging event.

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